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Old Oct 13, 2009, 09:06 AM // 09:06   #101
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Originally Posted by pansy malfoy View Post
JQ outputs much, much better faction rewards for the Kurzicks, so those left behind in AB are hardly representative of what it used to look like when there were a bunch of good players on both sides :/
Bump for Regina or devs....
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Old Oct 22, 2009, 05:37 AM // 05:37   #102
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Shameless bump.
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Old Oct 22, 2009, 05:53 AM // 05:53   #103
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The passage of a month and a half has not altered the fact that the problem is intractable. You can make it such that players on both sides play AB. But there will then be a thread about how both JQ and FA are empty within hours.

The only way to get people on both sides to play AB is by Smiter's Booning the faction gain in both FA and JQ, leaving both ghost towns (eg: first year after Factions release). The only other possible outcomes are that AB is a ghost town and that AB is dominated by one side.

One thought is that FA and JQ could provide some other desirable reward than Luxon/Kurzick faction. I bet people would play them (and ABs would also stabilize) if FA and JQ gave away zkeys like they were RR.
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Old Oct 25, 2009, 09:09 AM // 09:09   #104
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An easy and effective solution would be to make the maps change randomly. Nobody actually cares if the kurz or lux are "winning" at the present time...
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Old Dec 30, 2009, 07:50 PM // 19:50   #105
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Every day more and more Luxons are winning on Kurzick maps, And the more they win the more tactful they grow in learning how to win on those maps. Ancestral Lands is no longer an issue, The likelyhood of Luxons winning is pretty much the same as any other map, If you have good players. It becomes unfair for Kurzick, And the low faction gain makes alot of people just not interested in AB. Simply, Just increase the faction gain and an Automatic Rotation would help, Because i personally get incredibly bored winning over and over again. Let's add a little challenge now..
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Old Dec 30, 2009, 08:10 PM // 20:10   #106
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Everyone knows that all the kurzicks sit out at JQ and things will always remain this way until something it done to shake things up a bit. Honestly, it's time to throw JQ and FA into the AB rotation to determine their use.

Solution, if either are behind enemy lines, your faction gains ain't worth **** until you pull some weight and get your territory back. With luck, this will get those bots out of the equation as well.
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Old Dec 30, 2009, 09:32 PM // 21:32   #107
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A few weeks ago a well known Luxon AB alliance went Kurzick and helped move the maps all the way to Kaanai. They got bored playing with other shitty Kurzicks and went back to Luxon, so now we're back in Ancestral.

It's proof it's all about the players. Kurzicks don't have them.
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Old Dec 30, 2009, 11:45 PM // 23:45   #108
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I honestly believe, as others have commented, that the solution lies in nerfing the faction gained from JQ/FA while the line is inside your territory. End result? Less players in them while the line is inside one side's territory. And we'd see Grenz/Saltspray/Etnaran (Or maybe more likely Grenz and Saltspray) frequently, but Kaanai or Ancestral would be less frequently seen, as the better PVPers on both sides would start playing more AB as soon as their faction gain started taking hits...
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Old Dec 31, 2009, 12:11 AM // 00:11   #109
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Quote:
Originally Posted by zelgadissan View Post
A few weeks ago a well known Luxon AB alliance went Kurzick and helped move the maps all the way to Kaanai. They got bored playing with other shitty Kurzicks and went back to Luxon, so now we're back in Ancestral.

It's proof it's all about the players. Kurzicks don't have them.
^This.
MANY guilds that began as Kurz, have gone Luxon...because we have maxed the title already. (Kurz)
That could be causing a few ripples in the fabric.
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Old Dec 31, 2009, 08:29 PM // 20:29   #110
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Quote:
Originally Posted by zelgadissan View Post
A few weeks ago a well known Luxon AB alliance went Kurzick and helped move the maps all the way to Kaanai. They got bored playing with other shitty Kurzicks and went back to Luxon, so now we're back in Ancestral.

It's proof it's all about the players. Kurzicks don't have them.
Naw. We're just ticked off. The people among us who actually have a clue got tired of playing with the regular crapass Kurzes and gave up. There're only so many times you can shout "4-4-4" and "Cap, dammit!" before you lose all faith in the playerbase.

Last edited by Qing Guang; Dec 31, 2009 at 08:32 PM // 20:32..
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